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Brash Entertainment Joins Factor 5 Multi-Game Developer

Category: Games
Published: 03/15/2008, 20:59
Editor: Badragan Ciprian

    Brash Entertainment announced a game development deal with California-based game development studio, Factor 5. In addition to creating the multi-million selling STAR WARS: ROGUE SQUADRON franchise, INDIANA JONES, CONTRA: THE ALIEN WARS, LAIR and the classic TURRICAN franchise, Factor 5 is well respected for driving the technology of games. Under the terms of the worldwide agreement, the partners will collaborate on an unnamed title releasing in 2010 to be announced around the E3 Expo in July.

    Factor 5 was a technology partner in the development of Nintendo's Wii and GameCube consoles,
provider of the MusyX sound tools, partner in the Sony PlayStation 3 Edge toolset group, and has pioneered many technological advancements in the areas of audio and visuals in video games in collaboration with Dolby Labs, THX, and AMD/ATI.

    We live in a time where everything has to be interactive, real-time and 3D. Did you ever wonder why the sound you are listening
to while playing a game seems to be the only thing lacking that interactive feeling? If you are playing a game on a CD-based system this is due to the fact that most of the time CD audio is used to playback the music. Due to the delay caused by the hardware this does not allow for truly interactive music.On other systems, like the N64, you do not have a CD-ROM and therefore must use MIDI tracks.

    "We do our due diligence on potential partners; we want to understand their in-house tech, and get to know their team
and its capabilities. Factor 5 has a solid track record in creating licensed games that, in combination with their technology expertise, makes them an ideal partner," stated Mitch Davis. "But what really cemented the collaboration was their passion for the IP and the world in which the game will live. Because that's when you are going to get really good games - when the people who are making it are really enjoying the process."

    Unfortunately the available sound tools give the sound artists only very limited control over the kind of instruments they want
to use and do not offer any usable interactive features to influence the music. We have the solution for all of these problems. Have a look at MusyX and get the advantages of over 10 years of experience with interactive music and sound effects. The DivX for Games Software Development Kit brings the power of DivX video to Video Game Developers, providing the opportunity to integrate the world's most advanced and widely used video compression technology within games for most current and upcoming console platforms.

    "Typically, there are two issues developers have with making a licensed game. First, they tend to have shorter development cycles
. Second, there are often very tight constraints on how you can portray the world of the IP, its characters and story. The resulting lack of creative freedom can be very frustrating - especially when it's a world you are excited to explore," nooted Julian Eggebrecht, President and Co-founder of Factor 5. "But collaborating with Brash is much different, we're already working on a title that is more than two years out, and because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, we've been given a lot of latitude. It's been really fun to dig deep into this universe."  



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